MEST2724 - Pensum
Aarseth, Espen ³Allegories of Space:  The question of Spatiality in Computer
Games² http://www.hf.uib.no/hi/espen/papers/space/
<http://www.hf.uib.no/hi/espen/papers/space/>
Aarseth, Espen ³Playing Research: Methodological approaches to game
analysis² http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf

Bartle, Richard (1996): HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT
MUDS. http://www.mud.co.uk/richard/hcds.htm
<http://www.mud.co.uk/richard/hcds.htm>
Bittanti, Matteo: www.igda.org/academia/IGDA_2004_GDC_Criticism.pdf
Bringsjord, Selmer: Is It Possible to Build Dramatically Compelling
Interactive Digital Entertainment? http://gamestudies.org/0101/bringsjord/
<http://gamestudies.org/0101/bringsjord/>
Castronova, Edward (2002): "Virtual Worlds: A First-Hand Account of Market
and Society on the Cyberian Frontier"
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828
<http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828>
Eskelinen, Markku:The Gaming Situation
http://gamestudies.org/0101/eskelinen/
<http://gamestudies.org/0101/eskelinen/>
Falstein, Noah: The Five Stages of Writing for Interactive. 1999.
http://www.theinspiracy.com/Ar5Stage.htm
Frasca, Gonzalo: ³Ephemeral games: Is it barbaric to design videogames after
Auschwitz?² http://www.jacaranda.org/frasca/ephemeralFRASCA.pdf

Frasca, Gonzalo: ³SIMULATION 101: Simulation versus Representation²
http://www.jacaranda.org/frasca/weblog/articles/sim1/simulation101.html
Friedman, Ted: "Making Sense of Software: Computer Games and Interactive
Textuality" http://www.duke.edu/~tlove/simcity.htm
Juul , Jesper: ³Time to Play² http://www.jesperjuul.dk/text/timetoplay/
<http://www.jesperjuul.dk/text/timetoplay/>
Juul, Jesper: ³Games Telling stories? A brief note on games and narratives²
http://gamestudies.org/0101/juul-gts/
Juul, Jesper: ³The Game, the Player, the World: Looking for a Heart of
Gameness² http://www.jesperjuul.dk/text/gameplayerworld/
Reynolds, Ren: ³Playing a "Good" Game: A Philosophical Approach to
Understanding the Morality of Games²
http://www.igda.org/Endeavors/Articles/rreynolds_intro.htm
<http://www.igda.org/Endeavors/Articles/rreynolds_intro.htm>
Smith, Harvey: ³The Future of Game Design²
http://www.planetdeusex.com/witchboy/articles/thefuture.shtml
<http://www.planetdeusex.com/witchboy/articles/thefuture.shtml>
Southern, Matthew: ³The Cultural Study of Games: More Than Just Games²
http://www.igda.org/articles/msouthern_culture.php
Tronstad, Ragnhild ² Semiotic and Non-Semiotic MUD Performance²
http://www.cosignconference.org/cosign2001/papers/Tronstad.pdf