Oversikt over anbefalt litteratur til MEST 3810 – Gruppeprosjekt medieestetikk - oppdateres underveis i emnet
Litteratur som er s?rlig relevant i forhold til temaet film/spill
Aarseth, Espen (1995): “Dataspillets diskurs – mellom folkediktning og kulturindustri”. I Perifraser. Bergen: Institutt for lingvistikk og litteraturvitenskap, Universitetet i Bergen. 315-342. (Masterkopi i boks over posthyllene.)
Aarseth, Espen (1997): Cybertext. Perspectives on Ergodic Literature. Baltimore and London: The Johns Hopkins University Press.
Aarseth, Espen (1999): “Aporia and Epiphany in Doom and The Speaking Clock: The Temporality of Ergodic Art”. I Cyberspace Textuality. Computer Technology and Literary Theory, redigert av Marie-Laure Ryan. Bloomington and Indianapolis: Indiana University Press. 31-42. (Masterkopi i boks over posthyllene.)
Aarseth, Espen (2001): Allegories of Space: The Question of Spatiality in Computer Games. I CyberText Yearbook 2000, redigert av Markku Eskelinen og Raine Koskimaa. Saarij?rvi: University of Jyv?skyl?, Research centre for contemporary culture. 152-171.
Aarseth, Espen (2004): "Quest Games as Post-Narrative Discourse". I Narrative across Media, redigert av Marie-Laure Ryan. Lincoln and London: University of Nebraska Press. 361-376. (Masterkopi i boks over posthyllene.)
Babeux, Sébastien (2005): King of the Hill : Investigation and Re-appropriation of Space in the Video Game. Paper presentert p? konferansen Aesthetics of Play, Bergen 2005. I Aesthetics of Play Online Proceedings (http://www.aestheticsofplay.org), red. Rune Klevjer.
Bringsjord, Selmer (2001): Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment? I Game Studies, nr. 1.
Eskelinen, Markku (2001): The Gaming Situation. I Game Studies, nr. 1.
Falstein, Noah (1999): The Five Stages of Writing for Interactive
Frasca, Gonzalo: SIMULATION 101: Simulation versus Representation.
Friedman, Ted (1999): Making Sense of Software: Computer Games and Interactive Textuality.
Hausken, Liv (2000): ”Tekstteoretiske utfordringer i den medievitenskapelige disiplin”, Norsk Medietidsskrift 1. 99-113. (Masterkopi i boks over posthyllene.)
Juul, Jesper (2003): Time to Play - an Examination of Game Temporality. First Person: New Media as Story, Performance and Game, redigert av Pat Harrigan og Noah Wardrip-Fruin. Cambridge, Massachusetts: The MIT Press.
Juul, Jesper (2001): Games Telling stories? A brief note on games and narratives. I Game Studies, nr. 1.
Juul, Jesper (2003): The Game, the Player, the World: Looking for a Heart of Gameness Keynote presentert p? konferansen Level Up. I Level Up: Digital Games Research Conference Proceedings, redigert av Marinka Copier og Joost Raessens. Utrecht: Utrecht University.
Juul, Jesper (2002): The Open and the Closed: Games of Emergence and Games of Progression. Paper presentert p? konferansen Computer Games and Digital Cultures, Tampere, Finland. I Computer Games and Digital Cultures Conference Proceedings, redigert av Frans M?yra. Tampere: Tampere University Press.
Klevjer, Rune (2002): In Defence of Cutscenes. Paper presentert p? konferansen Computer Games and Digital Cultures, Tampere, Finland. I Computer Games and Digital Cultures Conference Proceedings, redigert av Frans M?yra. Tampere: Tampere University Press.
Newman, James (2002): The Myth of the Ergodic Videogame. I Game Studies nr. 1.
Perron, Bernard (2005): Coming to Play at Frightening Yourself :Welcome to the World of Horror Video Games. Paper presentert p? konferansen Aesthetics of Play, Bergen 2005. I Aesthetics of Play Online Proceedings (http://www.aestheticsofplay.org), red. Rune Klevjer.
Poole, Steven (2000): "Electric Sheep", kpt. 4 i Trigger Happy. New York: Arcade publishing. (Masterkopi i boks over posthyllene p? IMK.)
Tronstad, Ragnhild (2001): Semiotic and Non-Semiotic MUD Performance. Paper presentert p? konferansen COSIGN 2001. I COSIGN 2001: Proceedings of the 1st Conference of Computational Semiotics for Games and New Media, redigert av Andy Clarke, Clive Fencott, Craig Lindley, Grethe Mitchell og Frank Nack. Amsterdam: Centrum voor Wiskunde en Informatica.
Annen litteratur
Aarseth, Espen (2003): Playing Research: Methodological approaches to game analysis. Paper presentert p? konferansen MelbourneDAC (Digital Arts & Culture 2003).
Bartle, Richard (1996): Hearts, Clubs, Diamonds, Spades: Players who suit MUDs. The Journal of Virtual Environments 1, nr. 1.
Castronova, Edward (2001): Virtual Worlds: A First Hand Account of Market and Society in the Cyberian Frontier. The Gruter Institute Working Papers on Law, Economics, and Evolutionary Biology, vol. 2, issue 1, article 1.
Frasca, Gonzalo (2001): Ephemeral games: Is it barbaric to design videogames after Auschwitz? I CyberText Yearbook 2000, redigert av Markku Eskelinen og Raine Koskimaa. Saarij?rvi: University of Jyv?skyl?, Research centre for contemporary culture.
Jakobsson, Mikael og T.L. Taylor (2003): The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games. Paper presentert p? konferansen MelbourneDAC (Digital Arts & Culture 2003).
Jenkins, Henry (1998): Voices from the combat zone: Game Girlz Talk Back. I From Barbie to Mortal Kombat: Gender and Computer games, redigert av Justine Cassell & Henry Jenkins. Cambridge: MIT Press.
Klastrup, Lisbeth (2003): A Poetics of Virtual Worlds. Paper presentert p? konferansen MelbourneDAC (Digital Arts & Culture 2003).
Reynolds, Ren: Playing a 'Good' Game: A Philosophical Approach to Understanding the Morality of Games
Smith, Harvey: The Future of Game Design
Southern, Matthew: The Cultural Study of Games: More Than Just Games
Taylor, T.L.(2002):'Whose Game Is This Anyway?': Negotiating Corporate Ownership in a Virtual World. Paper presentert p? konferansen Computer Games and Digital Cultures, Tampere, Finland. I Computer Games and Digital Cultures Conference Proceedings, redigert av Frans M?yra. Tampere: Tampere University Press.
Tosca, Susana (2002): The Everquest Speech Community. Paper presentert p? konferansen Computer Games and Digital Cultures, Tampere, Finland. I Computer Games and Digital Cultures Conference Proceedings, redigert av Frans M?yra. Tampere: Tampere University Press.