A Thousand Shining Suns

Imagine for a minute that there is nothing at all around you. You are in a void, floating with no destination in mind. Or, are you floating? How can you tell how fast you are moving, if there is nothing around you, if you can't feel the wind in your hair or see objects flying by? When we send things into space, we realize more than ever that velocity is relative. We measure velocity in relation to other objects. On Earth, we can measure velocity against objects that are (seemingly) standing still, but in space we don't have that luxury. We need to find a way to measure velocity against objects that are not standing still.

Bildet kan inneholde: himmel, svart, atmosf?re, natt, astronomisk objekt.

So what can we measure our velocity compared to in space? It should be something we can observe pretty much wherever we are. Get out of town and look up at the sky on a clear night. Or cheat and look at the picture provided above.

What did you see?

Stars! Everywhere stars!! So many stars!!!

Bildet kan inneholde: tekst, bl?, linje, gr?nn, parallell.
Photons with specific energies will be absorbed by an atom if the energy is equal to the difference between the energy levels. Here, three different photon energies have promoted the electron from the ground state (n=1) to an excited state (n=1,3,4).

Inside these stars there are plenty of fusion reactions where hydrogen turns to helium and such. This leads to plenty of hydrogenatoms at the surface of a star. These absorb specific wavelengths of light sent out from the star, and this will apprear as dark lines when we observe the wavelength spectrum from said star. We know which wavelengths of light hydrogen absorbe, as these are characteristic to each element, and therefore we know where these lines should be!

Incoming light passes through a cloud of absorbing material, such as the outer layers of a star. The light that leaves the cloud shows absorption lines in the spectrum at discrete frequencies.

However, when we measure them from a moving star, these wavelengths will have been blue- or redshifted. We can measure this difference in the observed dark likes and where we know they should be for hydrogen. Then we know the Doppler shift of a star!

Bildet kan inneholde: linje, fargerikhet, tekst, gul, parallell.
First, the spectrum from a stationary source, then the spectrum from the same source with its absorption lines redshifted from the Doppler Effect.

You should recall that we've previously spoken about the Doppler effect on light, and that we had a look at how to find the radial velocity of the star by observing this change in the light waves:

\(\frac{\Delta\lambda}{\lambda_0}=\frac{v_r}{c}\)

Recall that \(\Delta\lambda\) is the Doppler shift in a spectral line, \(\lambda_0\) is the wavelength of the spectral line we are observing,  in our case this is the \(H_\alpha=656.3\) nm spectral line, as seen from rest frame, \(c\) is the speed of light, and \(v_r\) is the radial velocity of the star we are observing.

Last time we assumed we were standing still, and we could find the radial velocity of the star we were looking at. This time, we assume that a star far away is standing still, and that it is instead measuring our (stars) radial velocity. We use this to determine the radial velocity of our star with respect to a reference star!

That's nice, but not what we are looking for at the moment. We want to know the space craft's velocity, so that we don't zoom past our destination planet at an incredible velocity, unable to ever stop! That would be super bad. Luckily, our space craft is equipped with instruments that can measure the doppler shift from our rocket at any point in time. This means that we can find the difference in the Doppler shift at our star and our space craft

\(\Delta_{tot}=\Delta\lambda_*-\Delta\lambda_s\)

where \(\Delta\lambda_*\) is the Doppler shift measured from our star (assumed to not be moving), and \(\Delta\lambda_s\) is the Doppler shift measured by our rocket. Thus, we can find our radial velocity in relation to our own star:

\(v_{r,s}=\frac{\Delta\lambda_*-\Delta\lambda_s}{\lambda_0}c\)

We are pretty close to having everything we need!

If our software for determining our rotational orientation works as it should, our space craft is Bildet kan inneholde: tekst, skrift, linje.able to point its equipment towards any known star. From there, it can measure the Doppler shift \(\Delta\lambda\) in the \(H_\alpha\) spectral line. We've had an excellent team of astronomers to punch some numbers and scratch their heads for a bit, and they have determined the best reference stars for us. These reference stars are the ones we will use when we find the radial velocity of our space craft, and they are at spherical coordinates \(\phi_1\) and \(\phi_2\).

When we use these coordinates we get two vectors for the velocity in the \((\phi_1,\phi_2)\)-plane. We can represent each 'direction' using unit vectors \(\hat{x}\) and \(\hat{y}\), where \(\hat{x} = (1,0)\) and \(\hat{y} = (0,1)\). We can use these to write a vector, like this: \(\vec{d}=d_x\hat{x}+d_y\hat{y}\), where many write the vector \(\vec{d}\) simply as \(\vec{d}=(d_x,d_y)\). (If you do the vector sum, you will notice that they are the same!) Choosing x and y as directions is common, but not always necessary or preferable. So long as we have two unit vectors (two dimensions!) in the same plane we have what we need.

Bildet kan inneholde: tekst, linje, gr?nn, skrift, triangel.
Changing coordinate systems from (x,y) to (u1,u2). The vector \(\vec{d}\) has to change to appropriate coordinates. Note that the unit vectors \(\hat{u}_1\) and \(\hat{u}_2\) cannot be parallel as these need to be linearly independent of each other. That is, together they have to be able to span out every coordinate in the two dimensional system, if they are parallell they are unable to do this.

We want to find dx and dy, as these can be written as the velocity components of our space craft. We can do this by sort of going the opposite way as what we did in the photo above.

NOTE! This does involve matrices and inverse matrices, and is not a neccesary read for following what happens next. We're putting it here for fun, and you can have look at it if you want to, and if you follow it closely you may see that it isn't as difficult as it looks at first :)

First we write \(\vec{d}\) on matrix form:

We can then multiply the inverse A-matrix on both sides og the equation:

We have a rule for inverting 2x2-matrixes:

Bildet kan inneholde: skrift, tekst, linje, kalligrafi, svart og hvit.

Meaning we can write our inverse matrix as

Bildet kan inneholde: tekst, skrift, gul, bl?, linje.

Giving

Bildet kan inneholde: tekst, skrift, linje, logo, kalligrafi.

This is the expression we use in order to transform our velocities so they are given in the (x,y) coordinate system.

OKAY MATH'S OVER GUYS COME BACK!

As we said we need two stars at different coordinates to know both the x and y components of our spacecraft's velocity with respect to our star. Therefore we find the radial velocity using the total Doppler shift measured from the star at \(\phi_1\) and at \(\phi_2\). Inserting this into the equation we found in order to find the x- and y-components, we get our space craft's velocity in the x-and y- directions!

At this point, our software lets us know which angle we are looking at through our camera, and we can therefore find our two reference stars and measure their Doppler shift. Further, it lets us use this in order to find our velocity! Very practical stuff.

Stay tuned, in the next post we will finalize our software so that we actually know where on Earth in space we are!

Av Semya A. T?nnessen, Marie Havre
Publisert 11. okt. 2020 13:21 - Sist endret 22. okt. 2020 13:42