Denne siden inneholder en komplett liste over pensum for INF1500. Kjernepensum best?r av utvalgte kapitler fra l?reboken, samt lysark fra alle forelesninger (inkl. gjesteforelesninger).
Utover kjernepensum har vi en liste over anbefalt tilleggslitteratur, en liste over b?ker, artikler, nettsider og ?vrige ressurser som er tett knyttet opp mot kjernepensum og som blant annet brukes i enkelte ukesoppgaver. Det er kun de delene av denne litteraturen som gjennomg?es i gruppetimene som er pensum. Resten beh?ver dere ikke kunne til eksamen.
Deretter har vi det vi kaller for ?vrig litteratur som er materiale som kan v?re interessant for de som ?nsker ? lese videre p? et av temaene vi har gjennomg?tt. Dette er ikke pensum.
Til slutt har vi en liste best?ende av anerkjente og popul?re b?ker og ressurser innenfor v?rt fagfelt. Flere av disse b?kene regnes som klassikere innenfor HCI. Dette er heller ikke pensum, men b?ker dere b?r lese dersom dere er videre interessert i HCI.
Kjernepensum
Interaction Design: Beyond Human - Computer Interaction
Yvonne Rogers, Helen Sharp, Jenny Preece
Wiley, 2. utgave fra 2007 eller 3. utgaven fra 2011.
ISBN: 978-0470665763
Hjemmesiden til boka
- F?lgende kapitler i l?reboken:
- Kapittel 1 (1.1 – 1.6)
- Kapittel 2 (2.1 – 2.6)
- Kapittel 3 (3.1 – 3.3)
- Kapittel 6 (6.2)
- Kapittel 7 (7.1 – 7.7)
- Kapittel 9 (9.1 – 9.3)
- Kapittel 10 (10.1 – 10.7)
- Kapittel 11 (11.1 – 11.6)
- Kapittel 12 (12.1 – 12.4)
- Kapittel 13 (13.1 – 13.2)
- Kapittel 14 (14.1 – 14.4)
- Lysark fra alle forelesninger (inkl. gjesteforelesninger)
Anbefalt tilleggslitteratur
- F?lgende kapitler i l?reboken:
- Kapittel 4 (4.1 – 4.6)
- Kapittel 5 (5.1 – 5.4, 5.6)
- Kapittel 8 (8.1 – 8.4)
- Kapittel 15 (15.1 – 15.4)
- Artikler som brukes i ukesoppgaver:
- A Simplified Model of User Experience for Practical Application
(H. Jetter & J. Gerken, 2007) - International Standards for HCI and Usability
(N. Bevan, 2001) - Usability Evaluation of a Voluntary Patient Safety Reporting System
(L. Hua & Y. Gong, 2013)
- A Simplified Model of User Experience for Practical Application
?vrig litteratur
- F?lgende tekster i l?reboken:
- Kapittel 1: Interview with Harry Brignull, s. 33
- Kapittel 9: Interview with Ellen Gottesdiener, s. 349
- Relevante artikler:
- Service innovation through touch-points: the AT-ONE touch-point cards
(S. Clatworthy, 2010) - Theory of Change: A Practical Tool for Action, Results and Learning
(ORS ,2004) - The Mixed Reality Book: A New Multimedia Reading Experience
(R. Grasset, A. Dünser, M. Billinghurst & H. Seichter, 2007) - Recognition, recall and persuasion
(E. du Plessis, 2005) - Bridging the Gaps Between Developers and Users
(J. Grudin, 1991) - What do prototypes prototype?
(S. Houde & C. Hill, 1997) - Design-oriented Human—Computer Interaction
(D. Fallman, 2003) - Scenario-Based Design
(M.B. Rosson & J. M. Carroll, 2002)
- Service innovation through touch-points: the AT-ONE touch-point cards
- Videoer:
- Rocket Surgery Made Easy by Steve Krug: Usability Demo
- Designing a Unified Experience
- Interview with Daniel Letts about Service Design
- Service Design: Designing cross-channel service experiences
- How and when prototyping practices affect design performance
- VW Design - Rapid prototyping
- Paper prototyping
- Paper prototyping: Game design
- Game Design Fundamentals - Game Paper Prototyping
- Sketching iPhone User Interfaces
- Rapid prototyping Google Glass - Tom Chi
- Strategyzer, ep. 3 – Prototyping
- Stanford-forelesning: How Prototyping Practices Affect Design Results
- Annet lesestoff:
- Interaction Design: Human Computer Interaction (HCI)
- Industry trends in prototyping
- Notes on Design Practice: Stories and Prototypes as Catalysts for Communication
- Parallel prototyping: leads to better design results, more divergence, and increased self-efficacy
- The 5 Basic Principles Of Design
- IBM Design principles
- Design principles The engineer’s contribution to society
- 8 Universal Web Design Principles You Should Know
- Dieter Rams: ten principles for good design
- Android Design Principles
- 11 Principles of Interaction Design explained
- Cheating Or Good Design?
- MUD: Minimum Usable Design
- Flow, Mastery and Ease-of-Use
Videre lesing
Web og universell utforming
Morten Tollefsen m.fl.
Universitetsforlaget, 2013
ISBN: 978-8215021355
Research Methods in Human-Computer Interaction
Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser
Wiley, 2010
ISBN: 978-0470723371
Praktisk brukertesting
Eli Toft?y-Andersen, Jon Gunnar Wold
Cappelen akademisk, 2011
ISBN: 978-8202343507
The Design of Everyday Things
Donald Norman
Basic Books, 2002
ISBN: 978-0465067107
About Face 3: The Essentials of Interaction Design
Alan Cooper
Wiley, 3rd edition, 2007
ISBN: 978-0470084113
Designing Interactions
Bill Moggridge
MIT Press, 2008
ISBN: 978-0262134743
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Ben Shneiderman, Catherine Plaisant
Pearson Addison-Wesley, 5th edition, 2009
ISBN: 978-0-32153735-5
Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
Bill Buxton
Elsevier, 2007
ISBN: 978-0123740373
Don't Make Me Think: A Common Sense Approach to Web Usability
Steve Krug
New Riders, 2nd Edition, 2005
ISBN: 978-0321344755
Designing Interfaces: Patterns for Effective Interaction Design
Jenifer Tidwell
O'Reilly Media, 2nd edition, 2011
ISBN: 978-1449379704
The Humane Interface: New Directions for Designing
Jef Raskin
Interactive Systems. Addison-Wesley Professional, 2000.
ISBN: 978-0201379372
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
Alan Cooper
Sams - Pearson Education, 2004
ISBN: 978-0672326141
The UX Book: Process and Guidelines for Ensuring a Quality User Experience
Rex Harton, Pardha Pyla
Morgan Kaufmann, 2012
ISBN: 978-0123852410