Generell introduksjon til l?ring med teknologi
Harasim, Linda (2017) Learning theory and Online technologies. 2nd ed. Routledge
200 sider
Selwyn, Neil (2017): Education and Technology: Key issues and debates 2nd ed. Bloomsbury Academic
200 sider
Arbeidsliv
M?rch, A.I. (2015). Social media in the workplace. In J. Spector (Ed.), The SAGE encyclopedia of educational technology. Thousand Oaks, CA: SAGE Publications, pp. 667-669.)
Netteland, G. et al. (2007). E-learning in a large organization. A study of the critical role of information sharing. Journal of workplace learning,19, 6, 392- 411.
Tynj?l?, P. & P. H?kkinen. (2005). E-learning at work: theoretical underpinnings and pedagogical challenges. Journal of workplace learning, 17, 5/6, 319-336.
Forskjellige perspektiver p? l?ring med teknologi
Baume and Scanlon (2018) What the reserach says about how and why learning happens. In Luckin: Enhancing learning and teaching with technology.
8 sider
Ke, Fengfeng & Xie, Kui & Xie, Ying. (2015). Game-based learning engagement: A theory- and data-driven exploration. British Journal of Educational Technology. 10.1111/bjet.12314.
20 sider
Papert, Simon (1996) : A word for learning in Kafai and Resnick (ed.) : Constructionism in practice. Laurence Erlbaum ass.
15 sider
Thomas, Douglas and Seely Brown, John (2011): A new culture for learning. Cultivating the imagination for a world of constrant change. Kapittel 7 og 9
23 sider
Wertsch (1998). Properties of mediated action (kap 2). In: Mind as action
50 sider
Menneske-maskin interaksjon
Benyon, David (2010): Designing interactive systems. Chapter 4 (Usability) and 5 (Experience design). Addison Wesley. 2ed
35 sider
Empiriske studier
Kluge, Anders: Fra PC i skolen til l?ring med teknologi. Bruk av IKT i 12 klasserom. I Med Ark&app. Bruk av l?remidler og ressurser for l?ring p? tvers av arbeidsformer. UiO 2016
35 sider
Kimberly Sheridan, Erica Rosenfeld Halverson, Breanne Litts, Lisa Brahms, Lynette Jacobs-Priebe, and Trevor Owens (2014) Learning in the Making: A Comparative Case Study of Three Makerspaces. Harvard Educational Review: December 2014, Vol. 84, No. 4, pp. 505-531. 26 sider
Kluge, A. (2011): Interaction Design and Science Discovery Learning in the Future Classroom. Nordic Journal of Digital Literacy 03/2011 (Side 157-172). 15 sider
Kluge, Anders & Dolonen, Jan Arild (2015). The Good and the Bad of a New Math Language, In Helen Crompton & John Traxler (ed.), Mobile Learning and Mathematics: Foundations, Design and Case Studies. Routledge. ISBN 978-0-415-74280-1. Kapittel 9, s. 106 - 121. 15 sider
M?rch, A.I., Caruso, V., Hartley, M.D., & Ludlow, B.L. (2018). Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education. In Y. Qian (ed.): Integrating Multi-User Virtual Environments in Modern Classrooms. IGI Global, Hershey, PA, pp. 137 – 164. URL: Se her. 27 sider
M?rch, A.I., Eie, S., & Mifsud, L. (2018). Tradeoffs in Combining Domain-Specific and Generic Skills’ Practice in Minecraft in Social Studies in Teacher Education. Proc. of Fifth International Workshop on Cultures of Participation in the Digital Age - CoPDA 2018, Castiglione della Pescaia, Italy, May 29, 2018 (published at http://ceur-ws.org ), pp. 44-52. Se her 10 sider.